2nd /3rd Day of Game Jam
The past day has been the most productive. I have finished the levels for this game jam. With potential of maybe expanding the game in the future.
One of the key issues I ran into is programming the basic AI for the blob. In Godot if you want to prevent the body from falling off cliffs you have to use a Raycast. This scans a few pixels ahead of the body it is assigned to and then sends a signal if no collision is detected i.e. platform. I had everything setup coding-wise and placed the Raycast in multiple positions. But the blob kept changing directions. Embarrassingly the issue was that the Raycast was never made active. So the raycast was reporting no collisions.
Such a silly mistake but it took me a while to identify the issue. Always check that the feature is turned on before trying to problem solve.
I'm running out of time for this Open Jam. So I'm limiting the scope of the game to a few levels. However I would like to create a spiritual successor with more enemies, a better light mechanic integrated and even some story.
One more day to go, but I'll be working my 9-5 so will have a maximum of a few hours to polish and then submit the game.
Light to Dark
Escape the burning sun, while exploring dark caverns. Make sure you keep your torch charged
Status | Prototype |
Author | Gamermix Productions |
Genre | Adventure |
Tags | My First Game Jam |
Languages | English |
More posts
- Light to Dark RevisitedNov 09, 2022
- Light to Dark is LaunchedOct 31, 2022
- First Day of Open Jam 2022Oct 28, 2022
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